The game's control setup is its most terrifying element. All in all, the visuals and sounds end up more fitting than impressive. The audio and video elements work well, save for some fairly chunky animations and weak screams. The audio effects - such as the frustrated squeal of a vanquished enemy or the quickening beat of your heart when you're near death - also contribute to the mood as well. Lights flicker, steam blasts from wall vents, and scripted events such as an alien bursting through a doorway play out in cinematic fashion all around you. It's dark in the sense that graphical glitches are likely being hidden, but the darkness also sets the atmosphere very well. And make no mistake about it, the way is dark. You make your way through the chaos, encountering survivors, wasting face huggers and drones, and collecting an inordinate number of key cards along the way. But those expecting that same level of quality in this title will find that, in the space between the final days of the PlayStation and the launch of the PS2, no one can hear you scream.Īs in the film, the action takes place in a spaceborne remote military research vessel that has been overrun by aliens. Now a first-person shooter, the game ends up being the closest thing you'll find to the company's well-received PC FPS Aliens versus Predator. Once planned as a third-person adventure game, the long-delayed adaptation of the latest Alien film has finally arrived as a completely different beast entirely.
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